HP:Policy
From Chaos
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;General:USE YOUR COMMON SENSE | ;General:USE YOUR COMMON SENSE | ||
;Building:At this time the main limitation on building is that rooms to be added to the grid must be checked by staff before being added. All room building should be done through the Building Nexus located off of the Common Room | ;Building:At this time the main limitation on building is that rooms to be added to the grid must be checked by staff before being added. All room building should be done through the Building Nexus located off of the Common Room | ||
− | + | ;Idle Dest:Our policy on IdleDest is rather strict. Without active players, games stagnate. Inactive players also cause the extra disadvantage of giving the game a sense of inbalance as it appears that different groups are more populated than they truly are.<br> | |
− | + | At 14 days idle an email reminder will be sent out. At between 21 and 28 days idle, the character will be idle_dested. If someone needs to be absent longer than that, they are requested to set a &vacation attribute and the time will be extended to 60 days unless a specific, reasonable date for return is noted in the attribute. | |
− | + | ;Consent:Regarding consent, our game goes with the ICA=ICC. If you take your character into a dangerous part of town, there might well be unpleasant consequences. Staff will NOT intervene or retconn a situation because it didn't turn out the way you wanted it to. The only aspect of Consent is enforced by limitations on what you will actually have to RP out. For instance if you get your character into a sitation where violent death is inevitable you can ask for a Fade To Black. The end result, death, would still occur but you will certainly not be forced to play it in any sort of detail. | |
− | At 14 days idle an email reminder will be sent out. At between 21 and 28 days idle, the character will be idle_dested. If someone needs to be absent longer than that, they are requested to set a &vacation attribute and the time will be extended to 60 days unless a specific, reasonable date for return is noted in the attribute. | + | ;Logs:As you know HP:I&D has an ongoing theme which you can familiarise yourself with via news theme. In a characters average gameplay there are bound to be scenes which you may feel should be included in our approved timeline. |
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− | As you know HP:I&D has an ongoing theme which you can familiarise yourself with via news theme. In a characters average gameplay there are bound to be scenes which you may feel should be included in our approved timeline. | + | |
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Our current policy is that if you want your scenes to be contributed you need to send staff a log of the scene(s) in question for approval. | Our current policy is that if you want your scenes to be contributed you need to send staff a log of the scene(s) in question for approval. | ||
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They *must* be tidy - | They *must* be tidy - | ||
− | + | *properly formatted (i.e. double click word wrap to avoid text appearing odd on the page). | |
− | + | *all +ooc, channel messages & other superfluous text should be removed from the log. All that we need is the relevant poses that show the scene. Check out http://www.hpid.deviantart.com for examples. | |
− | + | *please include the date & the name of the character whose POV it is from. | |
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If approved, the log will be worked into our theme & if thought relevant will be showcased on the HPID deviantArt account. | If approved, the log will be worked into our theme & if thought relevant will be showcased on the HPID deviantArt account. | ||
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− | There are several reasons why a scene may be rejected, for instance if any of the aspects of it go against our policies, or if the scene contradicts an upcoming storyline. In the instance of rejection you will be contacted by either e-mail or +mail with the reason. & in the case of rejection the scenes played will be either retconned or deemed 'what if' as appropriate. | + | There are several reasons why a scene may be rejected, for instance if any of the aspects of it go against our policies, or if the scene contradicts an upcoming storyline. In the instance of rejection you will be contacted by either e-mail or +mail with the reason. & in the case of rejection the scenes played will be either retconned or deemed 'what if' as appropriate. |
− | + | ;Alts:This policy was originally called 'multiplaying' and it has been changed to 'alts' because technically multiplaying and alts are not exactly the same thing. | |
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− | This policy was originally called 'multiplaying' and it has been changed to 'alts' because technically multiplaying and alts are not exactly the same thing. | + | |
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Alts are characters controlled by one player. Multiplaying is the act of having more than one character controlled by one player logged in at the same time. | Alts are characters controlled by one player. Multiplaying is the act of having more than one character controlled by one player logged in at the same time. | ||
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There is also etiquette involved with alts and your knowledge thereof: please keep in mind that even though you may be willing to share your indentities, others may not feel the same way. Additionally it is NEVER! proper to reveal someone else's alts. You may know that Person A plays characters B and C.. It doesn't mean that everyone else is privy to that information. If Person A wishes others to know it should be by he or she sharing the information, not by someone else doing it. | There is also etiquette involved with alts and your knowledge thereof: please keep in mind that even though you may be willing to share your indentities, others may not feel the same way. Additionally it is NEVER! proper to reveal someone else's alts. You may know that Person A plays characters B and C.. It doesn't mean that everyone else is privy to that information. If Person A wishes others to know it should be by he or she sharing the information, not by someone else doing it. | ||
− | + | ;Angst:Throughout the Harry Potter stories there is quite a bit of angst. However for the most part, the majority of that angst involved three to five people. There were any number of other people in the school that were living relatively NORMAL lives. Yes we will have time for angst in the game but not everyone can play a Harry Potter-wanna-be. Staff has underlying plots going on and will start and encourage subplots to move the game in that direction, but if everyone comes in wanting ties to DEs and the like it makes things very difficult to organize because a Hogwarts overflowing with Dark Wizards would be shut down by the Ministry in no time flat! | |
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− | REMEMBER! ALL ties to Dark Wizards and similar themes MUST! be approved by staff before coming IG. Scenes of that sort that are popped in without previous approval will be subject to retconn and potential banning of the character and/or player should this behaviour continue. This game is not the personal fan fic of any ONE person and must be developed to accomodate several ongoing plots as well as numerous subplots. | + | REMEMBER! ALL ties to Dark Wizards and similar themes MUST! be approved by staff before coming IG. Scenes of that sort that are popped in without previous approval will be subject to retconn and potential banning of the character and/or player should this behaviour continue. This game is not the personal fan fic of any ONE person and must be developed to accomodate several ongoing plots as well as numerous subplots. |
− | + | ;Channels: | |
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Channels are the chat system that we use. Most of you are familiar with =gen (for further details see +help borgcomm). There is some etiquette that needs to be addressed with regard to them. | Channels are the chat system that we use. Most of you are familiar with =gen (for further details see +help borgcomm). There is some etiquette that needs to be addressed with regard to them. | ||
− | + | *The channels are OOG. When you are talking on them, you should be expressing the opinions of the player behind the character rather than the character. Because of this, people chatting with multiple alts all chiming in is discouraged. There are several reasons for this. First, it gets very spammy. Secondly, it's considered poor form to use multiple aspects of yourself to lend credence to an argument. NOW this being said, there are times when it may be unavoidable. Perhaps you have an alt you are really trying to keep hidden.. it might be too obvious if that alt shut up altogether.. But please try to keep the comments to a minimum. | |
− | + | *Because the channels are OOG, RP should not be taking place on them. If you want to RP, by all means DO so.. but do it in person on the grid, not over the channels. | |
− | + | *If what you are saying is relevant to only one or two other people on the channel (and there are more actually logged in) PLEASE consider taking the conversation to page. This has been a problem recently because often only one or two people are logged in at a time and those people begin talking on the channel and it's not an issue, there isn't anyone else on to be spammed. But if others start to connnect and the conversation on the channel is only related to a small percentage of those connected, please move it to page. | |
− | + | *This one has not been an issue and i hope it never is.. but so I don't have to go back and add it later. Channel chat should be kept to rated G or PG at most. While some RP may go beyond that due to TP constraints, there should not be a reason to blast across a public channel with anything stronger. | |
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Revision as of 11:32, 11 July 2008
Policy
At 14 days idle an email reminder will be sent out. At between 21 and 28 days idle, the character will be idle_dested. If someone needs to be absent longer than that, they are requested to set a &vacation attribute and the time will be extended to 60 days unless a specific, reasonable date for return is noted in the attribute.
Channels are the chat system that we use. Most of you are familiar with =gen (for further details see +help borgcomm). There is some etiquette that needs to be addressed with regard to them.
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